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  <title>Ideas for Typhon: Bot vs Bot</title>
  <subtitle>Ideas for Typhon: Bot vs Bot as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.typhon.game"/>
  <id>brd_ctrvfckpemtkypa</id>
  <updated>2025-11-15T18:28:01Z</updated>
  <entry>
    <title>Editor buttons for indenting/dedenting</title>
    <link href="https://feedback.typhon.game/suggestions/689849/editor-buttons-for-indentingdedenting"/>
    <id>sug_vjkqxq7yfll1xrs</id>
    <published>2026-01-19T13:58:40Z</published>
    <updated>2026-01-19T13:58:40Z</updated>
    <content type="text/plain">From Steam forums (Corvus): Because Shift+Tab is a Steam built-in keyboard shortcut, add buttons on the editor UI for indenting and dedenting a block of code.&#13;
Additionally, should introduce an alternative shortcut for dedenting text that does not unselect it (from moogthedog)</content>
  </entry>
  <entry>
    <title>Change the tutorial from the current mobile-like behavior</title>
    <link href="https://feedback.typhon.game/suggestions/687425/change-the-tutorial-from-the-current-mobilelike-behavior"/>
    <id>sug_kagzjf4sdkd1zov</id>
    <published>2026-01-07T10:32:48Z</published>
    <updated>2026-01-12T19:14:15Z</updated>
    <content type="text/plain">Timers for me to click on a message, then forcing me to go on step by step without being allowed to deviate an inch. I can't look around menus, i can't click whatever i want because the 'tutorial' railroads you into doing what it wants.&#13;
This was infuriating and i closed the demo 5 minutes in.</content>
  </entry>
  <entry>
    <title>The reward screen tells me i won the mission and i dont need to check the debriefing</title>
    <link href="https://feedback.typhon.game/suggestions/682278/the-reward-screen-tells-me-i-won-the-mission-and-i-dont-need-to-check-the-debrie"/>
    <id>sug_tvifijthsee4hxt</id>
    <published>2025-12-09T13:57:46Z</published>
    <updated>2025-12-10T14:15:23Z</updated>
    <content type="text/plain">When i deploy the mech and i win the mission i instantly get the reward screen and that tells me that i have won the mission&#13;
which kills a bit the excitement of going through the debriefing to see what happened</content>
  </entry>
  <entry>
    <title>Create a campaign that teaches the players basics</title>
    <link href="https://feedback.typhon.game/suggestions/682405/create-a-campaign-that-teaches-the-players-basics"/>
    <id>sug_otvktnip8blh4va</id>
    <published>2025-12-10T06:17:18Z</published>
    <updated>2026-01-16T13:43:05Z</updated>
    <content type="text/plain">Create a campaign that teaches the players the basics of programming and python&#13;
What is an if statement, how to use for loop, etc.</content>
  </entry>
  <entry>
    <title>Camera angle and movement should be independent</title>
    <link href="https://feedback.typhon.game/suggestions/679153/camera-angle-and-movement-should-be-independent"/>
    <id>sug_ktzpcplnebrgnfu</id>
    <published>2025-11-24T14:40:55Z</published>
    <updated>2026-01-16T13:42:50Z</updated>
    <content type="text/plain">From Discord (tazr42): &#13;
&#13;
I don't think the camera should move directly forward in a first person movement way instead of as a camera in RTS where the movement is independent of the camera angle. I'm trying to view the area, not zoom about. If I'm looking across the field then I'm expecting to stay at the same height whilst centring on the landscape, markers, etc. See Dawn of War. Infinifactory gets away with it because it's setting the context that you're a guy in a spacesuit with a jet pack fixing a machine, this trying to provide an overview of the landscape so moving forward should show me the landscape ahead of me, not fly me into the floor.</content>
  </entry>
  <entry>
    <title>UI Enhancement: Allow zoom/scroll of the minimap during biefing</title>
    <link href="https://feedback.typhon.game/suggestions/678875/ui-enhancement-allow-zoomscroll-of-the-minimap-during-biefing"/>
    <id>sug_rgq27bnhdjjdoyx</id>
    <published>2025-11-22T08:49:28Z</published>
    <updated>2025-11-24T13:20:02Z</updated>
    <content type="text/plain">The fullscreen map already allows moving the map area with clicking/dragging the mouse and also zoom in/out with the scrollwheel.&#13;
Would it be a good idea, to also have the same functions on the minimap during briefing? I am putting this up for discussion, since I don't know, how much work this is to implement and if people actually would benefit from this.&#13;
&#13;
Detailed request:&#13;
Clicking and holding in the minimap-window moves what area is displayed on the minimap. This allows to look at other things on the map while keeping the main view unaffected.&#13;
When hovering the mouse over the minimap, using the scrollwheel zooms the minimap in/out. This provides a quicker way to zoom than using the existing magnifier buttons.</content>
  </entry>
  <entry>
    <title>Campaign Editor</title>
    <link href="https://feedback.typhon.game/suggestions/677724/campaign-editor"/>
    <id>sug_e1wysezouovlgxr</id>
    <published>2025-11-15T21:26:14Z</published>
    <updated>2025-11-15T21:26:14Z</updated>
    <content type="text/plain">Allow players to create their own maps, missions and campaigns and share them with other players.</content>
  </entry>
  <entry>
    <title>Multiplayer Missions</title>
    <link href="https://feedback.typhon.game/suggestions/677702/multiplayer-missions"/>
    <id>sug_rrpts4sk8mvzyfz</id>
    <published>2025-11-15T19:03:04Z</published>
    <updated>2025-11-15T19:03:03Z</updated>
    <content type="text/plain">In Bot vs Bot missions, players compete against each other for a goal. Each player submits their bot config and script for the mission, then the server will randomly match players. Missions run *asynchronously* -- players do not have to be online after queueing. After a mission has been executed, players can see the debriefing. If a player was offline, they will bee able to see the debriefing when logging back in. Also, in order to ensure enough opponents for every player, the same bot might execute a mission multiple times with different opponents. All these runs will be available for debriefing.&#13;
&#13;
Bot vs Environment missions are similar, except your code is supposed cooperate with other players' code in order to achieve the mission objectives.</content>
  </entry>
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